Every weapon you pick up has a fixed archetype — a built-in playstyle you can't change mid-match. The archetype tells you how to play that weapon. Collect Weapon Attachment Kits to level it up from Common to Legendary, unlocking one attachment per tier.
Common→Uncommon→Rare→Epic→Legendary
Can't change the archetype mid-match — if you want a different playstyle on the same weapon, you need to find another copy with that archetype assigned.
Attachment colors go from grey (Common, always active) up to orange (Legendary, fully kitted). Click a gem to preview what you unlock at each rarity.
Playstyle
Weapon
Community rankings based on our own data — not official Call of Duty ratings.
All Archetypes · 20
Assault Rifle
S
Covert
Assault Rifle
Mid Range
Stealth rotation and accuracy.
Weapons
Pros
Suppressor keeps you off radar permanently
Excellent mid-range versatility across many weapons
Aiming movement speed makes you harder to hit
Large weapon pool gives consistent ground loot access
Cons
Lower damage output than Recon at long range
Suppressor reduces bullet velocity
Mid-range scope can feel limiting in open areas
A
CQB
Assault Rifle
Mid Range
Frontline bridging AR to SMG.
Weapons
Pros
Faster handling than standard AR builds
Keeps AR range while improving close-range speed
Good sprint-to-fire for aggressive pushes
Cons
Sacrifices long-range accuracy for speed
Smaller weapon pool than Covert or Recon
Outclassed at close range by dedicated SMG builds
S
Recon
Assault Rifle
Long Range
Long-range holding positions.
Weapons
Pros
Superior vertical and horizontal recoil control
Increased bullet velocity for accurate long-range shots
Extended damage range across all weapon platforms
High flinch resistance maintains aim under pressure
Large 60-round magazine for sustained suppression
Cons
Reduced movement speed due to heavy attachments
Slower ADS speed compared to other archetypes
Less effective in sudden close-quarters engagements
Lower overall agility while navigating the map
SMG
A
Backdrive
SMG
Mid Range
Aggressive close-range rushing with high mobility and quickdraw speed.
Weapons
Pros
Extremely fast handling and quickdraw speed
High-velocity ammo extends effective range
Large attachment pool gives flexibility
Excellent sprint-to-fire transitions
Cons
Complex build with 8 attachments required for full potential
Only one weapon supports this archetype
Underperforms at longer ranges despite HVA
S
Burner
SMG
Mid Range
Close quarter combat, with fast movement and impressive reaction times.
Weapons
Pros
Highest fire rate in the SMG class
Excellent hipfire accuracy for snap engagements
Fast movement keeps you mobile and unpredictable
Wide weapon selection across multiple tiers
Cons
Loses effectiveness past close range
Small magazine depletes quickly in extended fights
Iron sight can feel cluttered at distance
B
Mantis
SMG
Mid Range
SMG turned mini assault rifle for max range.
Weapons
Pros
Bridges SMG and AR range gap effectively
Suppressed fire keeps you off the minimap
Larger mag than standard SMG builds
Good non-sprint movement speed
Cons
Slower than pure Burner or Stalker builds
Mid Range Barrel reduces close-range damage
Competes with stronger AR archetypes at its effective range
S
Stalker
SMG
Mid Range
Tactically flank and stay off radar.
Weapons
Pros
Suppressor keeps you off radar at all times
Best weapon variety of any SMG archetype
Strong aiming movement speed for strafe duels
Millimeter Scanner optic reveals enemies through cover
Cons
Suppressor reduces bullet velocity slightly
Less aggressive than Burner in pure CQC
Requires good game sense to maximize flanking value
Sniper
S
Redacted
Sniper
Sniper
Move-and-shoot stealth scoped.
Weapons
Pros
Suppressor makes it nearly impossible to track
Fast rechamber speed for quick follow-up shots
Strong bullet velocity reduces lead time
High ADS speed for a sniper class
Cons
Only one weapon — hard to find in ground loot
Relies on one-shot potential that can be missed under pressure
Limited effectiveness if enemy is already in close range
S
Viper
Sniper
Sniper
One-shot killer with bold positioning.
Weapons
Pros
Highest bullet velocity of any sniper build
Flinch resistance keeps crosshair stable under fire
Reduced idle sway for clean shots at extreme range
One-shot potential punishes any exposure
Cons
Slow rechamber speed punishes misses
No suppressor — shot gives away position
Extremely punishing playstyle — high risk/reward
LMG
S
Heavy Metal
LMG
Long Range
Max damage in long-range fights.
Weapons
Pros
Highest sustained damage output at long range
Strong flinch resistance wins prolonged exchanges
Bullet velocity makes leading targets easier
Large magazine never forces a reload mid-fight
Cons
Slowest movement speed of any archetype
Long ADS time makes snap reactions difficult
Weak in close-range fights against fast SMGs
A
Lockdown
LMG
Long Range
Defensive anchor with high suppression.
Weapons
Pros
Suppressed fire combined with LMG volume is devastating
Improved movement speed for an LMG
Higher rate of fire than Heavy Metal
Good at denying areas and controlling zones
Cons
Only one weapon supports this archetype
Less raw damage than Heavy Metal at extreme range
Relies heavily on positioning — poor in open fights
A
Patrol
LMG
Long Range
Mobile engagement with sustained pressure.
Weapons
Pros
Most mobile LMG build by far
Fast sprint-to-fire for unexpected engagements
Good hipfire for reactive close fights
Maintains LMG ammo advantage while rotating
Cons
Loses some long-range accuracy vs Heavy Metal
Red dot limits effective engagement distance
Still slower than AR and SMG builds when moving
Marksman
C
Scout
Marksman
Long Range
Mobile target engagement.
Weapons
Pros
Better damage range than Widow
Reduced idle sway for easier target acquisition
Higher magazine size for follow-up shots
Decent flinch resistance in sustained duels
Cons
No suppressor — visible on radar when firing
Semi-auto limits damage output vs full-auto ARs
Requires precise aim to be effective
C
Widow
Marksman
Long Range
Stealth shot calling.
Weapons
Pros
Suppressor keeps you hidden between shots
Faster ADS speed than Scout
Higher fire rate for faster follow-up shots
Good aiming movement speed for repositioning
Cons
Lower damage range than Scout build
Semi-auto still limits sustained pressure
Underperforms against full-auto ARs in drawn-out fights
Shotgun
D
Bug Out
Shotgun
Mid Range
Steady and combat ready.
Weapons
Pros
Tighter ADS pellet spread for more consistent damage
Better damage range than other shotgun builds
Reliable in doorway and building fights
Cons
Only one weapon option
Slow handling compared to Raider
Very limited effectiveness outside close range
D
Raider
Shotgun
Mid Range
Aggressive rushing to overwhelm.
Weapons
Pros
Fastest movement of any shotgun build
High fire rate overwhelms enemies before they can react
Good hipfire for snap shots on the rush
Cons
Smallest effective range of any archetype
Very punishing if the rush fails
No range options — all-in on aggression
D
Striker
Shotgun
Mid Range
Versatile close- and mid-range power.
Weapons
Pros
Most versatile shotgun build
ADS pellet spread tightens accuracy
Can take fights slightly beyond typical shotgun range
Cons
Jack of all trades — outclassed in pure CQC by Raider
Outclassed at mid-range by ARs and SMGs
M10 Breacher Striker has no attachment data currently
Pistol
D
Akimbo
Pistol
Mid Range
Double-wield rush kills.
Weapons
Pros
Extremely high burst damage up close
Fastest sprint-to-fire of any build
Surprises enemies who expect a primary weapon fight
Cons
No ADS — fully reliant on hipfire
Very short effective range
Only works as a secondary weapon — needs a primary
D
CQB
Pistol
Mid Range
Fast-draw close fight pistol.
Weapons
Pros
Fastest draw speed in any situation
High fire rate for a pistol
Useful last-resort option when primary runs dry
Cons
Very limited range
Low damage per shot compared to primary weapons
Should only be used as an emergency secondary
C
Sentinel
Pistol
Mid Range
Stealth mid-range precision.
Weapons
Pros
Suppressed fire makes it a silent backup option
Better range than other pistol builds
Reduced recoil for a pistol makes it accurate
Decent magazine size
Cons
Still outclassed by any primary weapon at its range
Low base damage limits kill potential
Niche use only — not a replacement for a real secondary