Supply Drops
Rewards: Randomized high-value loot
Guild plane drops crates along flight path. Four crates per drop. Great for late-game repositioning.
How to play & everything else
Black Ops Royale is a free Battle Royale with no Loadouts, no Gulag, no Buy Stations. Wingsuit in, scavenge to survive, upgrade weapons through rarity, and outlast 24 rival squads on Avalon.
Drop from VTOLs with a Jäger 45 pistol, two plates, a knife, and a wingsuit. Your first priority: find a better weapon. Loot ground loot and supply boxes for weapons, armor, tacticals, lethals, field upgrades, killstreaks, and consumable Perks.
Every weapon has five predetermined Attachments. The rarer the weapon, the more of those Attachments are unlocked and active. Common (grey) loot dominates early match—upgrade to Legendary (orange) to unlock all five.
| Rarity | Attachments |
|---|---|
| Common (Grey) | 1 |
| Uncommon (Green) | 2 |
| Rare (Blue) | 3 |
| Epic (Purple) | 4 |
| Legendary (Orange) | 5 (max) |
Your HUD shows all five predetermined Attachments above the weapon icon. Only the highlighted ones are active; greyed-out slots show the upgrade path—they unlock automatically as you raise rarity. Attachments are fixed to each weapon's Build Archetype and cannot be swapped individually.
Attachment Kits (purple glow) instantly add the next Attachment and raise rarity by one tier. Hold the weapon you want to upgrade when you grab a Kit—including your infil pistol. A Common weapon needs four Kits to reach Legendary. Find Kits as ground loot, in supply boxes, or as Activity rewards.
Based on data from Call of Duty Blog: Black Ops Royale Deep Dive
No Gulag. Two ways to return:
Lives matter more. No Buy Stations. Intel harder. More cautious rotations.
Perks are found as ground loot, in supply boxes, or as rewards. You carry up to 5, activate when you want, and they last 2–4 minutes. No fixed slots — swap, stash, or drop for teammates. Timing is key.
| Perk | Duration | Effects | Notes |
|---|---|---|---|
| Awareness | Short (~2 min) | Increases enemy footsteps volume. Track enemy footprints. | Best when engaging or investigating areas with enemy activity. |
| Brawler | Long (~4 min) | Bonus health from melee. Strong melee damage increase. Adds Tactical Sprint. | For tight confines or finishing foes with fists/knife. |
| Engineer | Medium | See enemy equipment, killstreaks, vehicles through walls. Vehicles self-repair over time. | Aids awareness; avoid and spot equipment from distance. |
| Iron Lungs | Long | Longer breath hold underwater and with scopes. Reduces flinch and idle sway. | Vital for long-range sniping or extended submersion. |
| Looter | Short | Supply boxes outlined nearby. Higher chance for special loot. | Support perk for crate-heavy areas. |
| Medic | Long | Downed allies return with bonus health. Faster plate insertion. Faster self/ally revives. | Support Operator for rapid squad protection. |
| Mobility | Long | No fall damage. Faster weapon swap and reload. | Dexterity and wingsuit mishap protection. |
| Outlander | Medium | Reduced Collapse damage. Faster movement inside Collapse. | Situational but beneficial in late circle. |
| Paranoia | Long | Sense when an enemy is looking at you. | Screen marks indicate enemy direction for reaction time. |
| Reinforced | Long | Reduced explosive/fire damage. Cannot be downed at full health by explosives. Flash/Stun resistance. Reduced Hand Cannon, War Machine, Death Machine damage. | Resilience vs explosive-focused enemies. |
| Skulker | Long | Faster movement. Faster crouch/prone. Impressive swimming speed. | Mobility for escape and water traversal. |
| Squad Link | Short | ADS auto-pings enemies. Shooting outlines them. Downed enemies visible through obstacles. | Powerful but short; activate at key moments. |
Carry two different Tacticals at once.
| Item | Rarity | Effect |
|---|---|---|
| Stun Grenade | Common | Slows movement and aiming. |
| Stim Shot | Common | Quickly heals combat wounds. |
| Smoke Grenade | Common | Blocks vision and automated targeting. |
| Psych Grenade | Common | Lingering hallucinogenic gas cloud. |
| Flashbang | Common | Blinds and deafens temporarily. |
| Grappling Hook | Uncommon | Hook to buildings, vehicles, RC-XD. Disconnect to wingsuit glide. |
| EMP Grenade | Uncommon | Disables electronics, equipment, killstreaks. |
| Sensor Dart | Rare | Radar ping at landing spot. Can pin to vehicles, drones, players. |
Carry two different Lethals at once.
| Item | Rarity | Effect |
|---|---|---|
| Sticky Grenade | Common | Timed sticky explosive. |
| Frag Grenade | Common | Cookable fragmentation grenade. |
| Combat Axe | Uncommon | One-hit kill, bounces off surfaces. |
| Cluster Grenade | Uncommon | Scatters smaller explosives on detonation. |
| Point Turret | Rare | Deployable sentry that auto-targets enemies. |
| Needle Drone | Rare | Flying drone, auto or manual, explodes on impact. |
| Cymbal Monkey | Rare (Cradle) | Lures zombies, explodes after countdown. |
Carry two different Field Upgrades at once.
| Item | Rarity | Effect |
|---|---|---|
| Trophy System | Common | Destroys incoming projectiles. Place on ground or vehicle. |
| Echo Unit | Common | Stationary hologram decoy. Destroy by shooting base. |
| Deployable Cover | Common | Ballistic shield barricade for cover or weapon mount. |
| Armor Box | Common | Restock armor plates for you and team. |
| Trauma Kit | Uncommon | Full health (150) + 100 temp health (250 max). 3s use. |
| Munitions Box | Uncommon | Refills Primary, Secondary, Tacticals, Lethals for squad. |
| Bubble Shield | Rare | Domed shield absorbs damage until destroyed. |
Carry two different Killstreaks at once.
| Killstreak | Effect |
|---|---|
| RC-XD | Remote-controlled explosive vehicle. |
| Hand Cannon | High damage, high penetration handgun. |
| War Machine | Burst-fire grenade launcher, large magazine. |
| Death Machine | Heavy minigun, fast fire, high penetration. |
| HKDs | Aerial Hunter Killer Drones seek and explode. |
| Deadeye Drone | Remote piloted sniper drone, limited ammo. |
| D.A.W.G. | Quadrupedal turret that follows you, fires on enemies. |
| Psych Bomb | Cluster strike with neurotoxic gas, ~5 payloads, 2 waves, ~10s effect. |
Special vests add damage mitigation on top of plates. Tiers don't need linear progression. Cannot drop; loot from slain Operators.
| Tier | Rarity | Effect | Source |
|---|---|---|---|
| Tier 1 | Uncommon | Moderate plate mitigation. | Ground loot |
| Tier 2 | Rare | Greater plate mitigation. | Strongbox Crack Activity |
| Tier 3 | Very Rare | Optimal plate mitigation. | Cradle Breach: Mangler Boss |
Activities appear as you explore. Hover icons on the Tac-Map to see rewards. Choose Activities that give loot you need.
Rewards: Randomized high-value loot
Guild plane drops crates along flight path. Four crates per drop. Great for late-game repositioning.
Rewards: Squadmate(s) redeployment
Capture tower (activate + stay in radius). Cradle fissure opens, fallen teammates drop back in. Grey = cooldown, Yellow = in use, Blue = ready.
Rewards: Temporary UAV + Redeploy Drone
~30s capture. Redeploy Drone + wire ascender for ~1 min. UAV pings expand from site. Recharges after use.
Rewards: Tier 2 Armor (and loot)
Need Safecracker Drive. Connect to Guild Safe. Alarms alert enemies. Safe opens ~10s after hack starts.
Rewards: Bounty target + enemy loot
Active ~2 min after match. Identifies hostile in radius. 3 min to slay bounty. All parties alerted.
Rewards: Armor Satchel (and loot)
Proximity detector on door. Explodes to open. Inside: Guild Rhino, D.A.W.G., or 4 G-series robots.
Rewards: Additional Activity reveals (and loot)
Drone retreats when threatened, summons support. Destroy main Drone, loot wreckage.
Rewards: Ammunition and equipment
Found near military/gas stations. Refills ammo, tacticals, lethals.
Contaminated zones with red gas, zombie hordes, and high-tier loot invisible outside the breach.
Tip: Weigh risk vs reward. Zombies distract from human rivals. Best loot, highest danger.
Rewards: Tier 3 Armor + high-tier loot
Toughened Cradle Boss with armor and firepower. Squad coordination required. Damage = reward. Eliminating squad or swooping rivals can claim drops.
Rewards: Exotic Weapons, Ray Gun, randomized loot
Crackling beam marks the wooden crate. Slay zombies nearby to unlock. Multiple accesses until breach ends or limit reached. Chance for Exotic or Ray Gun.
Exotic Weapons: Beyond Legendary: 8+ Attachments, Ultra (gold) rarity, unique abilities. Often only one per match. Mystery Box can grant them — including the Ray Gun.
Big Map in Warzone. Dense cities, interior spaces, exposed routes, extended sightlines. Tidal flats and sandbars connect islands.
Unlimited fuel. Take damage (repair with Engineer Perk). Grappling Hook and Sensor Dart can attach to vehicles.
| Vehicle | Seats | Notes |
|---|---|---|
| ATV (Polaris Sportsman) | 2 | Lightweight, maneuverable, fits tight spaces. |
| Dirt Bike (Triumph TF 250-X) | 1 | Ultra-compact, fast, wheelie-capable. |
| LTV | 4 | Heavily armored, moderate speed, squad transport. |
| UTV (Polaris RZR Pro R 4) | 4 | Offroad power, exceptional control. |
| Cargo Truck | 2 | Defensive cab, long bed for visibility. |
| Light Heli (Helicopter) | 5 | NEW. Flares, hover, fast. Ideal squad air transport. |
| RHIB (Tactical Raft) | 4 | Quick on water, good river/tunnel handling. |
| TAV | 2 | Drives on land AND water. Versatile pursuit. |